Unlock the Secrets to Achieving the Blossom of Wealth in Your Life
The first time I booted up the Scarescraper mode, I’ll admit, I was hoping it would be my golden ticket—the secret garden where the blossom of wealth in the game would finally unfold. Like many players, I imagined a lucrative side-venture, a way to merge social fun with tangible in-game progress. The setup seemed promising: you can take on these challenges in multiples of five, up to 25 stages at a time, and then completing those will unlock Endless mode. That structure alone suggests a scalable path to riches, doesn’t it? But as I dove deeper, I realized the reality is far more nuanced, and the true "blossom of wealth" here isn’t about coins—it’s about experience.
Let’s talk about the grind, because that’s where most of us start. You could technically complete these missions with only one player, but it would be much harder and you almost certainly would miss out on power-ups, so it would probably get unreasonably difficult very fast. I tried a solo run once, just to test the waters, and let me tell you—it was a brutal lesson in resource management. Without friends to cover different floors or snag extra items, I felt like I was running on a treadmill that kept speeding up. And yes, you can also take the coins earned in Scarescraper back into the single-player mode for upgrades. That sounds like a reasonable loop, until you look at the numbers. In a limited play session, I only earned 50 gold for a five-floor challenge, regardless of how much loot I actually collected. Fifty coins. When some of the higher-end single-player upgrades end up costing tens of thousands of coins, you can’t realistically expect to grind them out with the multiplayer mode. I remember calculating that I’d need something like 200 hours of non-stop Scarescraper runs just to afford one top-tier upgrade—and frankly, that’s not a blossom; it’s a drought.
So, if it’s not about amassing virtual wealth, what is the Scarescraper for? In my view, it exists mostly just to have fun with your friends, not to make real game progression. And once I shifted my mindset, the mode became infinitely more enjoyable. It’s low-impact and breezy, perfect for those evenings when you want to unwind without the pressure of optimizing every move. I’ve had some of my most memorable gaming moments here, laughing with friends as we fumbled through haunted halls, not caring much about the coin count at the end. That’s the real treasure—the shared experience, the camaraderie. But let’s be honest, as a dedicated player, I can’t ignore the design choice to limit the economic rewards. It feels intentional, almost as if the developers wanted to preserve the single-player campaign as the primary path for progression, while offering multiplayer as a casual playground. And from a game balance perspective, I get it. If Scarescraper were too profitable, nobody would bother with the main story.
That said, I can’t help but wish there were a middle ground. Maybe scaling rewards based on performance, or offering rare items that aren’t just cosmetic. Because as it stands, the mode is unlikely to last more than a few play sessions for anyone focused on advancement. I’ve seen friends drop off after the novelty wears thin, and I don’t blame them. When you’re motivated by growth—that steady, satisfying accumulation of power and resources—the Scarescraper can feel like a beautiful but fruitless tree. You admire the blossoms, but there’s no fruit to harvest. Still, I return to it now and then, not for wealth, but for the joy of the chase. It’s a reminder that sometimes, the richest experiences aren’t measured in coins, but in moments. And in a world obsessed with optimization, that’s a secret worth unlocking.
