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I remember the first time I played a Lego game with my nephew - we spent hours in that colorful brick-filled world, laughing as we smashed everything in sight and solved surprisingly clever puzzles together. That's exactly the kind of magic I was hoping to find in Funko Fusion, but instead I found myself repeatedly frustrated by confusing level design and unclear objectives. It's strange because you can clearly see the developers studied those beloved Lego games closely - the basic framework is all there, the character collection, the cooperative play, the destructible environments. Yet somehow they missed capturing the very essence that made those games so special.

Let me give you a concrete example from my playthrough last week. There's this level set in a Jurassic World environment where you need to navigate through a laboratory while dinosaurs roam around. In any Lego game, the path forward would be subtly hinted through environmental cues - maybe some distinctive colored bricks, or a character's dialogue hint, or visual indicators that guide you naturally. But in Funko Fusion, I found myself running in circles for nearly 45 minutes because the game failed to properly signal that I needed to use a specific character's ability on what appeared to be just background decoration. My gaming session that night went from excited anticipation to sheer frustration, and I actually found myself checking online guides more than I'd like to admit.

What's particularly baffling is how the developers seemed to understand the surface-level elements of successful formula games but missed the underlying principles that make them work. The Lego games, particularly the early ones, mastered what game designers call "elegant signposting" - they guide players intuitively without resorting to intrusive waypoints or excessive tutorials. TT Games had this down to a science after creating over 30 Lego titles across two decades, with their franchise selling approximately 200 million copies worldwide. Funko Fusion, in its attempt to be different, throws out this carefully crafted approach and replaces it with what often feels like random chaos. I appreciate that they didn't want to just copy the Lego formula - after 23 years, even dedicated fans will admit those games became somewhat predictable - but the alternative they've created often feels more confusing than innovative.

There were moments when the game's distinct approach actually worked beautifully. I particularly enjoyed the section where you control characters from different universes collaborating in unexpected ways - something the Lego games rarely attempted. The visual style, while different, has its own charm, and collecting the various Funko Pop-style characters genuinely excited me as a collector. But these bright spots were too often overshadowed by fundamental design issues that made me long for the polished experience of those classic Lego games.

What surprised me most was how the game manages to capture about 70% of what makes similar games enjoyable while completely missing the remaining 30% that actually makes them work smoothly. It's like baking a cake with all the right ingredients but forgetting the baking powder - it looks similar, but the texture and rise just aren't there. I found myself thinking back to playing Lego Star Wars with my family, where even my non-gamer sister could jump in and immediately understand what to do. With Funko Fusion, I had to constantly pause to explain objectives to my gaming partner, breaking the natural flow that makes cooperative games so engaging.

The potential here is undeniable though. With some refinements to the guidance systems and puzzle design, this could evolve into something truly special. As it stands, it feels like a promising first draft rather than a finished product. I'd estimate they need about six more months of development focused specifically on user experience testing to iron out these issues. Until then, while I appreciate their attempt to innovate, I'll probably return to the comfort of those time-tested Lego games when I want that particular style of cooperative fun. The chaos of Funko Fusion, while occasionally exciting, ultimately left me more exhausted than entertained - and that's coming from someone who genuinely wanted to love this game.

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